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Développeur de logiciels d’intégration/Integration Software Developer – Electronic Arts

Electronic Arts

Title of the Job: Développeur de logiciels d’intégration/Integration Software Developer

Location: Montreal, QC

Job Description: Pour visualiser la description de poste en français, veuillez sélectionner le français, “Select Language” dans le menu déroulant au haut de la page.Battlefield
The Foundation Technology Engine team is home to remarkable technical talent building
Battlefield tools and technology on EA’s proprietary game engine, Frostbite. We aim to empower
engineering and content creation with a myriad of tools and workflows, while empowering the
multi-studio distributed development team to create connected experiences for Battlefield fans
around the world. Our people are the backbone and driving force for our creative products, and
that is why we provide everyone with the chance to express themselves and be their best as we
work towards a common cause. Join us!Role Overview
In the position of Integration Engineer, your responsibilities include assisting with and enhancing
integration procedures, as well as developing new policies for integration. You will join an
Integration team dedicated to providing new tools and technology to the Battlefield Franchise,
working closely with other engineers and testers. Integration Engineers tackle issues presented
by other engineering teams through the analysis of data to pinpoint and resolve issues.
Additionally, they oversee the continuous integration systems and maintain records of the
integration procedures and results.To succeed in this role, you need a solid foundation in software engineering, familiarity with
diverse tools and technologies, and strong communication and problem-solving skills. You also
need to be both flexibility and have comprehensive knowledge, with the capacity to engage with
unfamiliar code in C++, C#, Groovy, or Python, and use automated test results and version
control records to ensure high quality builds.Typical Day-to-day Activities
·React to continuous integration alerts, by do preliminary analysis and dispatch to the
appropriate team
·Maintain and optimize the build production toolchain
·Integrate code/data from development branch to release branch
·Integrate code from engine development branch to game development branchRequirements
·Previous experiences in Release Engineer or Integration Engineer discipline
·Generalist with 2+ years of professional experience in C++
·Experience in a version control system
·Experience with scripting language, e.g. Python, PowerShellNice to Have
·Experience debugging code and finding defects
·Experience with continuous integration or build systems
·Experience with Visual Studio and the C++ compiler and linkerAdvantageous Skills
·Have previously worked in gaming industry
·Previous experiences in Engineering disciplines in game software development

Company Name: Electronic Arts

Salary:

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