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Advanced Audio Engineer – American Football – Electronic Arts

Electronic Arts

Title of the Job: Advanced Audio Engineer – American Football

Location: Victoria, BC

Job Description: EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.We are seeking an experienced Audio Software Engineer to join our team @ Metalhead. In this role, you’ll design, implement, and optimize audio systems for our video games, ensuring high-quality sound experiences. You’ll collaborate with multiple game designers, artists, and other engineers to develop systems for, and to integrate sound effects, music, and voiceovers seamlessly into our project. Strong programming skills in C++ or similar languages, familiarity with audio middleware (like Wwise or FMOD), and a passion for gaming are essential. Join us to delve into the world of game audio and help shape unforgettable experiences for players.Responsibilities:

  • Audio System Development: Design and develop advanced audio systems, tools, and pipelines that enhance the overall audio experience in the game.
  • Integration and Implementation: Collaborate with audio designers to integrate audio assets, implement sound effects, music, voiceovers, and interactive audio elements using modern game engines.
  • Performance Optimization: Profile and optimize audio systems to ensure efficient usage of system resources while maintaining high-quality audio playback and processing.
  • Audio Tools: Create and maintain tools, scripts, and plugins to streamline audio production workflows, including batch processing, sound banks, integration with audio programming APIs.
  • Collaboration and Communication: Work closely with cross-functional teams, including programmers, audio designers, animators, and level designers, to ensure seamless integration of audio features and meet project goals and timelines.
  • Documentation and Support: Document audio systems, APIs, and tools, providing clear instructions and guidelines to facilitate collaboration and future development. Provide technical support and troubleshooting assistance to the audio team as needed.

Qualifications:

  • Audio Expertise: Strong knowledge of audio processing, mixing, and playback systems, including interactive audio techniques, spatial audio, DSP algorithms, and Wwise or integration.
  • Game Engines: Proficiency with audio systems, including working with audio components, audio graphs, sound cues, and visual scripting.
  • Programming Skills: Proficiency in C++ and experience with audio programming APIs (such as FMOD or Wwise). Familiarity with scripting languages (Python, Lua, etc.) for automation and tool creation is a plus.
  • Problem-Solving: Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex audio-related issues.
  • Team Collaboration: Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
  • Passion for Gaming: Enthusiasm for video games, with a deep understanding of audio’s role in enhancing player immersion and experience.

BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $115,100 – $161,200 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Company Name: Electronic Arts

Salary: $115100 – 161200 per year


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